|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.15 00:35:00 -
[1] - Quote
WAIT! before you say, "this guy is a idiot, and doesn't know what he's playing...." and leave the post, I actually do fully know that we are mercs. We still would be, but instead of taking planets, we would have a different enviroment: space. This would be a DLC and could come with new equipment, and gammodes:
Player Items-
O2 tank: On ships and space stations in EVE, the maps will be there. If a wall is destroyed, then it will have to be sealed off. That means no new oxygen will be coming in the area you are in. So how will you breathe? The O2 tank. It will be a low-powered module that you put on, and at militia, you get 1 minute of air before taking armor damage, no matter how much sheilds you have (shields stay active even if downed), your vision will become messed up, and your gun accuracy will be cut in half. If the said person finds air, then it's armor will gain again to however much it was, and the air supply will build up again.
Gas grenade: It's a new grenade that emmits a gas that damages armor greatly, but does hardly anything to shields. It also impairs movement, sight, and accuracy. if someone has the O2 tank, then the Gas grenade will be avoided til it runs out.
(hopefully) Breacher (ellectronic): This device is used to "bypass" some hacking places, such as cartes (raid gamemode) doors, etc.
Breacher (explosive) this breacher type blows down doors and anything like that is like it. It can also blow holes in hull walls.
Gamemodes-
Raid: The gamemode raid takes place on a EVE ship, which will be most of the time be the industrial ships. The attackers objective is to from the cargo bay, kill any guards inside the ship, find the pilot, and kill him, taking the ship, and it's cargo. The defender's job is to kill off the enemies that come to the ship. To keep it from being like skrimish 1.0, the defenders actually have defences! the pilot can open the cargo bay, or bust open any windows that the pirates are in to try and kill them off. The pilot can also activacte AI drones that can do a small ammount of damage, but are tricky to kill. If the attackers win, then they get the loot from the ship (the loot get''s split bewteen the EVE pilot, and the mercs. These depending on the size of the shipcould be anywhere from 12v12 to 24v24, or even 30v30 if they're big enough.
Take Over: it's Raid, but on a space station, and there's a twist; for the space station to be borded, a specialized Dropship for space travel (if they aren't) has tofly to a docking station to board it. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.15 23:31:00 -
[2] - Quote
Kharga Lum wrote:Lets get this game working first. notice at the top it says "DLC" |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.15 23:32:00 -
[3] - Quote
Lavirac JR wrote:Privateer's greed would undue the war dec nerf...
I'm sorry I have no clue what that is. can you tell me? |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.15 23:33:00 -
[4] - Quote
Vermaak Doe wrote:The gas nade is a terrible idea
and that is why? of course, you have no reasons (logical ones if you do) |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.16 03:39:00 -
[5] - Quote
Mobius Wyvern wrote:WHz DS9899 wrote:Kharga Lum wrote:Lets get this game working first. notice at the top it says "DLC" If you're trying to suggest this would be optional content, that isn't how you operate an MMO. Besides, CCP already said that this game will always have free expansions just like EVE Online. You never have to pay for new content releases in CCP games.
Now did I ever say you have to pay for it? |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.16 03:48:00 -
[6] - Quote
Garrett Blacknova wrote:Gas grenades to damage armour doesn't make any sense to me.
Our suits are sealed environments, we're meant to be able to function normally in our Dropsuits on worlds where there's no breathable atmosphere. The only threat with hull breaches in space is the risk of being sucked out with the air or accidentally turned into a makeshift plug sealing the hole closed. And gas should affect us exactly the same way a non-breathable atmosphere would. Which is to say, it means nothing.
A chaff grenade that disrupts sensors would be nice to have as a sort of smoke grenade, but a gas grenade dealing damage is a silly idea.
Also, even without the sealed system, why would lack of oxygen damage your armour anyway? You know we have a (ridiculously tiny to the point of nonexistent) health bar beneath the armour, right? It's not displayed, but it's there. It's probably less than 10 HP worth, but it exists. You can be stripped down to 0 shield and 0 armour and keep fighting.
I can see the logic in having damage applied - first to shields, then armour - if you're trapped against a breach in a ship's hull. If it wasn't so improbable as to be almost impossible, I'd possibly see the value in gas grenades and Oxygen deprivation affecting a DUST Merc when they're at precisely 0 armour but still have health. Because of the almost complete lack of those scenarios, however, I don't see a real need for it.
That health bar is too small to work with, so I used the armor instead. And how can a suit work for hours on end without any possible way to make oxygen? it can't. Sure, on planetswith athospheres that would kill a human, you could say there'ssystems that change the gasses into regular air, but how can you do that with no oxygen? You can't. Think before you type. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.16 21:31:00 -
[7] - Quote
Fivetimes Infinity wrote:Splitting the player base based on who's purchased a particular DLC and who hasn't probably isn't a good idea at all. Everyone should always be playing together to keep the queues as short as possible.
Making a game mode that totally excludes vehicles, orbital stuff, installations, and anything that isn't infantry running down corridors or whatever is also probably not a good idea.
I think doing space ship related stuff is fine, but it's maybe a better idea to incorporate really large ships which can actually fit vehicles in them and keep a lot of the same elements at play in typical games. You don't want to make a DLC that only appeals to one section of the player base -- the people who like playing infantry in close quarters.
Again, did I say you would have to purchase it? no. CCP already said that all expansions were free, so allyou would have to do is download it. And futhermore, how would a tank fit in this? Ok, maybe there could be dropships and other flying vehicles on the outside of space stations, but other than that, no. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.16 21:37:00 -
[8] - Quote
Ten-Sidhe wrote:As a pve mission, boarding ships could be possible. Like recover something from a rogue drone infested freighter then blow the reactors to take out the drones.
To many issues with boarding player piloted ships.
The EvE expansions were always free and mandatory. Once it was released the game could not be played till it was installed.
Pve content could be setup as a separate free download, so people that just want to pvp could skip the download time and hdd space.
The hacking module would probably be the electronic breach, a specialized sticky re for doors would be nice.
Most npc ships don't have capsuleers(immortal pilots), they have human crews, npc ship boarding as a pve could be interesting. EvE missions also have a lot of structures on asteroids and towed structures that could be in the suggested mode.
Now that I think about it, that would be a problem..... Okay, if that's the case, then make it to where EVE and Dust players can send goods through NPC and player cargo ships. Player deals could be more costly, but you could have more protection. NPC ships are cheaper, but without paying additional fees, theship would have no protection from these privateers raids. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.17 02:47:00 -
[9] - Quote
Fivetimes Infinity wrote:WHz DS9899 wrote:Again, did I say you would have to purchase it? no. CCP already said that all expansions were free, so allyou would have to do is download it. And futhermore, how would a tank fit in this? Ok, maybe there could be dropships and other flying vehicles on the outside of space stations, but other than that, no. You didn't use the word "free" to describe this. The vast majority of DLC is paid-for. What CCP does for EVE is irrelevant. This isn't EVE. If they've said all future stuff is free, great, but I haven't read that. The whole point is that people who would consider themselves vehicle drivers, or anything but close range infantry players, would derive nothing out of this. What's the point in putting together a big, complex DLC game mode if the majority of players wouldn't even want to play it? Having major content patches be exclusionary to anyone but people running around with an AR/shotgun/mass driver/HMG probably isn't such a sensible way for them to spend their time.
Well put it this way: the majority of players on this game aren't vehicle drivers (fact). Plus, this is like in EVE where you pick what you want to do, and you do it good. Lastly, Dust is EVE. Don't deny it, because you know it is.
Have a nice day |
|
|
|